Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Safe and Instant Delivery. Now all effects that cause projectiles to return do so in any case that they can. Now all effects that cause projectiles to return do so in any case that they can. Returning projectiles account for over a third of our total damage. Server: PC, Xbox, PS. 487 or about 4. Attack Damage: 125–165% of base. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). Venom Gyre is an active skill gem. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Returning Projectiles Support Supports projectile skills. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Requires a Melee Weapon. Mechanics. 217, almost 22% more damage. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. "Projectiles from supported skills deal less damage" Sounds the same to. Greater Volley Support is a support gem that adds additional projectiles to a linked projectile gem, similar to Greater Multiple Projectiles Support (GMP). Nimis really is a boon specifically. All projectiles also. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. 75 sec Critical Strike Chance: 5. This notable really only helps with. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. Multiple projectiles emitted at exactly the same time can no longer hit the same target. 0. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Chain Support Supports projectile skills, and any other skills that chain. 3. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: C) because the projectile technically hits the target right on top of you AFTER returning, it counts as almost no distance travelled at all (would be weird if it did work this way but putting it as an option just in case who knows it's poe there's been weirder things). This was made possible in 3. ex Elemental Hit)? Will Return count as in the 150. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Divergent Returning Projectiles Support is a new Dexterity Support Gem. 19 must be Divergent lightning trap , which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Vengeant Cascade is a notable passive skill. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. GGG has the following to say about projectiles that "fade" In most cases, yes. 2. So a build using all of the nodes on the passive tree increasing projectile speed had the same return. ago. - Divergent Inspiration, Anomalous Greater Multiple Projectiles - Mana leech from Essence Sap (Amulet annoint) - #% increased Mana Cost of Skills per 10 Devotion mod on Militant Faith Critical Strike Chance: Aim for %100 crit chance. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Anomalous Returning Projectiles Support. Supported Skills deal 0. )Pinpoint Support. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. 50 % of physical converts to lightning damage, so your lightning dmg is 500. It does not grant a bonus to your. Level: 1–20. 3) x 0. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. warrior, archer, mage, etc. Thanks to this, I think it's the best single trap. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Hertzdonut2 is correct. Skills that can "shotgun" when returning should be. It's useless with Explosive Arrow since you want the arrow to stick in a target. Requires Level 4. AT ALL with all spells / projectile skills tested, the projectiles never return to me, they either hit a wall or something even on pretty open maps I. Awakened Elemental Damage. Will Nimis projectiles return even if they hit nothing? In most cases, yes. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. 22In this video I go over a potential use for the new Return Projectile Support that. G. Only one projectile behavior can be applied each time a projectile hits a target. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. 3. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. Faster Projectiles Support Support, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. 38=5. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Fork Support. In Path oF Exile (PoE), the Molten Strike is a mechanically interesting skill that can have good damage scaling. Level: (1-20) Cost: (8-20) Mana. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). The TL;DR is that you can never do more than 35. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. 5m dps. 5% increased Projectile Speed This is a Support Gem. Members Online. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. I count about 50% of builds on poe ninja using a projectile tag skill. The projectiles will return if they hit a target and do not pierce/fork/chain from them. Cost & Reservation Multiplier: 150%. PoE Projectiles 3. Supports projectile skills. Volley's stats are basically the same as LMP, just with the difference being that it creates alternate spawning points for some of the projectiles. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. You normally need a 3rd target and more chains to gain more hits on a single target. Projectiles from Supported Skills Return to you. 48x projectile speed with tree and slower proj, and it already takes close to a second between bounces. -::- 3. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. In order to also make thorn arrows return, at least 55% total projectile speed is required. Tag: Support, Projectile. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Attack, Projectile, Chaos, Duration. 2. Because the projectiles are spawned by the fissure, but the fissure despawns itself after creating the projectiles, they do not have a source to return to and default. Flavour Text: Too much of something is bad enough; too much of nothing is just as tough. 0. Projectiles from Supported Skills Return to you. He said it was reworked because it seemed janky to. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. Rings. PoE Planner - Updated Passive Trees for 3. vengeant cascade is op in the current state. Its priority is after pierce/fork/chain. Simplified projectile returning. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. Level: (1-20) Cost: (6-23) Mana. Returning proj makes the difference even more clear. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal damage. Safe and Instant Delivery. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Bulk Divine Orbs. the difference between the total dps increase from. POB: build concept is not originally from me (Please see AZsrr Youtube channel). the order is: 1 ⇒ 2. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. Need help, I'm running an EB Inquis battlemage variant. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. 24 votes, 19 comments. Far Shot could start at -50%, -30%, or it could be 0. Attack Projectiles Return to you from final Target. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. Level: 1–20. Cast Time: 0. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. As the projectile travels, it repeatedly applies a. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). 13 version of harvest WILL be added back in game. When it collides with something it will shatter,. 3. [3. Attack Damage: 38–44% of base. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. It does not grant a bonus to your. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. Vaal Venom Gyre is a Vaal skill gem. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. 2. 1. 0. It causes projectiles to return and pierce all targets while. Yes but you get returning proj support, which should still be ok for clear, you generally didnt need the full dmg of the return proj Reply. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). PoEDB provides things come out each league, as well as items, uniques, skills and passives. Sources of returning projectiles include: Spectral Throw. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. It does not grant a bonus to your. Projectiles are entities which are produced by a spell. GGG has the following to say about projectiles that "fade". Returning Projectiles Support is a support gem which causes projectiles to re. MayTheMemesGuideThee. net So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. Supports projectile skills. -Can catch up to 30 Returning Projectiles. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. telehax • 9 yr. also there is some threshhold (between 90% to 160%. Obvious enough, "projectile attack damage" versus "projectile damage. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. With sniper's mark splitted projectiles will also return. Edit: increased aoe does increase the spread of projectiles as well as explosion. Some people on ninja with nimis have farshot, others don't. If a projectile is unable to perform a behavior in its sequence, it will attempt. Returning Projectiles Support Supports projectile skills. ; Ricochets: Spark projectiles will. The addition of this support gem opens up exciting possibilities for unique and powerful builds. (PoE Trial of the Ancestors 3. poe. This is with Wilma's, the stacks would get out of control. Vaal Venom Gyre can be obtained by vaaling the gem. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. Returning Projectiles: Supports Projectile Skills. . Every lightning trap already invests in pierce. Continue reading "PoE Projectiles. Since TS is many small hits your shock is always gonna be low. Projectiles which. Enemies can be hit by multiple arrows from the same. So i guess it would be difficult to maximize the dmg. Saw your build and tried it in SSF ruthless. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. With very little investment, that pretty much doubled most of attack projectile damage. It rewards the player for investing in defence. Cobra Lash has been added to the game. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. ) (Returning Projectiles is a new support gem in 3. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness. Projectiles from Supported Skills Return to you. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. That being said projectiles returning is always the last step so chain would not work again after a. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. ↖ Implications for Projectile Builds1. 1. Most sources of Returning were Final-Target-Returning. Returning Projectiles deal 75% less Damage; Can catch up to 30 Returning Projectiles; 40% chance to keep caught Projectiles when firing them by using Whirling Blades; Modified. Returning Projectiles Support is a support gem which causes projectiles to re. For instance, Spark Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. 00 sec. 50 sec Critical Strike Chance: 5. It does not matter if the projectile is traveling "forwards" or is "returning". Whereas in an open area like Sirus arena, the projectile returns in a short time. Some skills can shotgun even with multiple projectiles, but those are. - Power charges - Diamond Flask with crit chance mod - Inspiration charges - PrecisionBall Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. 0. However, this is not its only feature. 22 that focuses on speed, explosion, and survivability. For the passive skill, see Projectile Damage (passive skill). Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. 22, Lightning Trap Saboteur. 5% increased Projectile Speed This is a Support Gem. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. After traveling a short distance the projectiles enter a second form. Lightning Strike is the primary source of damage for this build. You can test this quite easily on an area that has 2 bosses by having lmp. A place to talk about POE builds, mechanics and interactions. Returning projectiles does not work with frost blades. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Projectiles are fired in random directions. So one projectile per set of projectiles can hit the same target again, but not several. With this guide, you should have a higher level. Attack, Projectile, Chaos, Duration. It makes your projectiles return to you after their flight, but it makes them go in random directions too. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. Level: 1–20. 77 = ~1. So for a skill like Lightning Arrow, it's already decent, potentially very good. (25–35)% increased Projectile Damage. 7 million DoT DPS to a single target. its a good support for straight up damage (39% more). As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. A place to talk about POE builds, mechanics and interactions. Members Online. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. ninja, Community Wiki. 153K subscribers in the PathOfExileBuilds community. AoE breakpoints : The base radius of the skill is 18. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. Another good possibility is Shattering Steel or Splitting steel. Tornado Shot is the same as before. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. combined with lmp and LS = 1020 x 0,7 x 0,7 = 499,8 projectile lightning dmg. Return Projectile Support Creates A New Potential League Starter | PoE 3. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. 2. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. " Previously the node required you to hit something to proc the return behavior. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. See full list on poewiki. Return: By default with for example Returning Projectiles only primary arrow will return. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. Right now, you can reach 0. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Only one return projectile from Lightning Trap can hit. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. It´s unplayable without. Should we run into anything especially tanky, we drop our totems, click berserk, disengage and unload. 1Skill functions and interactions. Level: 1–20. Projectiles that have used up their last chain will return. 2. Anomalous faster projectiles before 3. Cast Time: 1. Explore economy and build overviews for the action role-playing game Path of Exile. . Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 14. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. Only one projectile behavior can be applied each time a projectile hits a target. Using Nimis free up. The wiki even states "Exact damage scaling yet. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. 5 or. Caught projectiles spiral outwards when you use Whirling Blades and do not return. now that is a big difference! surely worth considering the swap for single target. Save. POE 3. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. It does not grant a bonus to your. This means that if a skill is. 3/8. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Brutal Restraint: Look for 5% increased Dexterity mod. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Tag: Support, Projectile. 60 sec Critical Strike Chance: 5. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. 5% increased Projectile Speed This is a Support Gem. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Jul 27, 2011 - Sept 30, 2018. They disappear if they reach a distance of over 150. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. 2. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Attack Speed: 50% of base. Requires Level 38. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Shattering especially, since all the projectiles AOE can shotgun so with good. Venom Gyre Fires a returning projectile that can be caught. . Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 00 sec Critical Strike Chance: 5. " Thanks for correcting my noob moment of 2016. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. You see, the Return Projectiles Support makes it return to YOU, not to the point that the attack occurred. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Attack, Projectile, Chaos, Duration, Vaal. Reply. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". 65 sec Critical Strike Chance: 6.